Riftbound cache korthia
We will add official guides to each dungeon further down the road. During the Alpha version of the game, a majority of things will change or be tuned depending on feedback.
RIFTBOUND CACHE KORTHIA HOW TO
*DISCLAIMER* This is not a guide on how to play each boss, nor a guide on how to complete the instance, but an overview and my first impressions of the overall difficulty of the dungeon. One feature that is quite uncommon for the instance is that it is relatively short, consisting of only 3 bosses and quite a small number of non-boss-enemies, which indicates to me that this will be the shortest dungeon we have ever experienced ever since the creation of Mythic+ back in Legion. The Ruby Life Pools dungeon is located in The Waking Shores, on the south part of the zone, and is the 3rd dungeon to make an appearance on the Dragonflight Alpha. Ruby Life Pools - Dragonflight Dungeon Analysis Our latest dungeon analysis from the Dragonflight Alpha covers Ruby Life Pools!
We’ll be looking more at Protection once the other trees are up to the same standard. We’ve been recently focused on the overall class, as we’ve been pleased with Protection and feedback that this talent tree is mostly in a good place. We’ll also likely make Titan’s grip baseline, as there’s no specific benefits (outside of weapon stats) for picking up this talent in comparison to others in the tree. There’s still work to do on individual talents (including a few additions) rather than the tree structure as a whole.Ĭurrently the Fury tree is undergoing some iteration and what you’re seeing in the Alpha today, unfortunately, has some key missing placements, connections, and a number of requirements that are not working correctly. We’re happily getting close to the finish with the Arms talent tree.
RIFTBOUND CACHE KORTHIA FULL VERSION
We expect to have the full version of this in the next Alpha build, and once it’s live, we’d love to hear whether you prefer the wider choices or a more streamlined tree like we had in the initial version of the revamped Warrior class tree. The arrangement of Warrior talents in the Alpha at this time is a partial implementation towards opening up more options for each specialization. Here are some notes from the class developers. Interrupting Beam means you take damage from ~5 Eye Bolts which isn't sustainable for most classes.ĭKs, Hunters, and DH's have a slightly shorter interupt length, so you'll need a bit more sustain because you'll take the occasional Eye Bolt.Blizzard clarified the Arms Warrior tree is still a work in progress and Titan's Grip will be baseline for Fury Warriors in the next Dragonflight Alpha build. In addition, I've been able to solo him as a Feral/Guardian druid, as a Havoc/Vengeance DH, as a Survival/BM hunter, as a Fury/Protection/Arms warrior with Impending Victory, as well as a Frost/Blood/Unholy DK, all in the 210-220 ilvl range- The key is to interrupt his Eyebolt instead of his beam - 2x Eye Bolts deal as much damage as the full beam, but over a 3 second period, and interrupting the first Eyebolt after every beam results in you ONLY taking damage from his beam, which is easily sustainable with solely Accretion (70%+ overall healing). Comment by FrogspoisonIt "seems" you can get him to spawn faster by killing mobs fighting in the outside area - Not 100% sure, but after ~5 minutes of fighting I get the emote, or roughly 50-70 mobs killed.